attribute vec4 vertex; attribute vec3 normal; attribute vec2 texture; uniform mat4 c3d_mtxProjection; uniform mat4 c3d_mtxModel; uniform mat4 c3d_mtxView; uniform mat3 c3d_mtxNormal; varying vec2 vtx_texture; varying vec3 vtx_normal; varying vec3 vtx_vertex; varying mat4 vtx_mtxModelView; void main() { vtx_mtxModelView = c3d_mtxView * c3d_mtxModel; vtx_normal = normalize( c3d_mtxNormal * normal ); vtx_vertex = (vtx_mtxModelView * vertex).xyz; vtx_texture = texture.xy; gl_Position = c3d_mtxProjection * vtx_mtxModelView * vertex; }