material Gold { pass { ambient 0.24725 0.1995 0.0745 1.0 diffuse 0.75164 0.60648 0.22648 1.0 emissive 0.0 0.0 0.0 1.0 specular 0.628281 0.555802 0.366065 1.0 shininess 51.2 } } scene MyScene { ambient_light 0.5 0.5 0.5 1.0 scene_node SunLightNode { position 0.0 -1.0 1.0 } scene_node SunLightNode2 { position 1.0 1.0 -1.0 } light SunLight { parent SunLightNode type directional diffuse 0.8 0.8 0.8 specular 1.0 1.0 1.0 } light SunLight2 { parent SunLightNode2 type directional diffuse 0.8 0.8 0.8 specular 1.0 1.0 1.0 } scene_node BuddahNode { scale 5 5 5 } object Buddah { parent BuddahNode mesh Mesh { import Models/PLY/happy.ply material Gold } } } window MyWindow { format rgba8 size 1024 768 scene MyScene }