material "Silver" { pass { ambient 0.0745 0.0745 0.0745 1.0 diffuse 0.75164 0.75164 0.75164 1.0 emissive 0.0 0.0 0.0 1.0 specular 0.628281 0.628281 0.628281 1.0 shininess 51.2 } } scene "Scene" { background_colour 0.5 0.5 0.5 1.0 ambient_light 0.5 0.5 0.5 1.0 scene_node "SunLightNode1" { position 0.0 -1.0 -1.0 } light "SunLight1" { parent "SunLightNode1" type directional diffuse 0.8 0.8 0.8 specular 1.0 1.0 1.0 } scene_node "FinalNode" { } object "FinalPrimitive" { parent "FinalNode" mesh "Mesh" { type torus 10 10 10.0 20.0 material "Silver" } } } window "Window" { render_target { format argb32 depth depth24s8 size screen_size scene "Scene" } fullscreen false vsync true }