/*
This source file is part of Castor3D (http://castor3d.developpez.com/castor3d.htm)

This program is free software; you can redistribute it and/or modify it under
the terms of the GNU Lesser General Public License as published by the Free Software
Foundation; either version 2 of the License, or (at your option) any later
version.

This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along with
the program; if not, write to the Free Software Foundation, Inc., 59 Temple
Place - Suite 330, Boston, MA 02111-1307, USA, or go to
http://www.gnu.org/copyleft/lesser.txt.
*/
#ifndef ___Gl_MaterialRenderer___
#define ___Gl_MaterialRenderer___

#include "Module_GlRender.hpp"

#include <Castor3D/Pass.hpp>

namespace GlRender
{
	class GlPassRenderer : public Castor3D::PassRenderer, CuNonCopyable
	{
	protected:
		typedef std::function< void() >	ApplyFunc;

		ApplyFunc	m_pfnApply;
		ApplyFunc	m_pfnApply2D;
		OpenGl &	m_gl;

	public:
		GlPassRenderer( OpenGl & p_gl, GlRenderSystem * p_pRenderSystem );
		virtual ~GlPassRenderer(){ Cleanup(); }

		virtual void Cleanup();
		virtual void Initialise();

		virtual void Render();
		virtual void Render2D();
		virtual void EndRender();
	};
}

#endif