#version 140 in vec4 vertex; in vec2 texture; uniform mat4 c3d_mtxProjection; uniform mat4 c3d_mtxModel; uniform mat4 c3d_mtxView; out vec2 ex_texture; void main() { ex_texture = texture.xy; gl_Position = c3d_mtxProjection * c3d_mtxView * c3d_mtxModel * vertex; }