material "Silver" { pass { ambient 0.0745 0.0745 0.0745 1.0 diffuse 0.75164 0.75164 0.75164 1.0 emissive 0.0 0.0 0.0 1.0 specular 0.628281 0.628281 0.628281 1.0 shininess 51.2 } } scene "Scene" { background_colour 0.5 0.5 0.5 1.0 ambient_light 0.5 0.5 0.5 1.0 scene_node "SunLightNode1" { position 0.0 -1.0 -1.0 } light "SunLight1" { parent "SunLightNode1" type directional diffuse 0.8 0.8 0.8 specular 1.0 1.0 1.0 } scene_node "FinalNode" { } object "FinalPrimitive" { parent "FinalNode" mesh "Mesh" { type torus 10 10 25.0 50.0 material "Silver" } } scene_node "FinalNode1" { position 100 0 100 } object "FinalPrimitive1" { parent "FinalNode1" mesh "Mesh" } scene_node "FinalNode2" { position 200 0 200 } object "FinalPrimitive2" { parent "FinalNode2" mesh "Mesh" } scene_node "FinalNode3" { position 300 0 300 } object "FinalPrimitive3" { parent "FinalNode3" mesh "Mesh" } scene_node "FinalNode4" { position 400 0 400 } object "FinalPrimitive4" { parent "FinalNode4" mesh "Mesh" } scene_node "FinalNode5" { position 500 0 500 } object "FinalPrimitive5" { parent "FinalNode5" mesh "Mesh" } scene_node "FinalNode6" { position 600 0 600 } object "FinalPrimitive6" { parent "FinalNode6" mesh "Mesh" } scene_node "FinalNode7" { position 700 0 700 } object "FinalPrimitive7" { parent "FinalNode7" mesh "Mesh" } scene_node "FinalNode8" { position 800 0 800 } object "FinalPrimitive8" { parent "FinalNode8" mesh "Mesh" } scene_node "FinalNode9" { position 900 0 900 } object "FinalPrimitive9" { parent "FinalNode9" mesh "Mesh" } /**/ } window "Window" { render_target { format argb32 depth depth24s8 size screen_size // deferred true // msaa 8 // ssaa 4 scene "Scene" } fullscreen false vsync true }