/*
This source file is part of Castor3D (http://castor3d.developpez.com/castor3d.htm)

This program is free software; you can redistribute it and/or modify it under
the terms of the GNU Lesser General Public License as published by the Free Software
Foundation; either version 2 of the License, or (at your option) any later
version.

This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along with
the program; if not, write to the Free Software Foundation, Inc., 59 Temple
Place - Suite 330, Boston, MA 02111-1307, USA, or go to
http://www.gnu.org/copyleft/lesser.txt.
*/
#ifndef ___Dx11_TargetRenderer___
#define ___Dx11_TargetRenderer___

#include "Module_DxRender.hpp"

namespace Dx11Render
{
	class DxTargetRenderer : public Castor3D::TargetRenderer
	{
	private:
		bool	m_bInitialised;

	public:
		DxTargetRenderer( DxRenderSystem * p_pRenderSystem );
		virtual ~DxTargetRenderer();

		virtual bool Initialise		();
		virtual void Cleanup		();
		virtual void BeginScene		();
		virtual void EndScene		();

		virtual Castor3D::RenderBufferAttachmentSPtr CreateAttachment	( Castor3D::RenderBufferSPtr p_pRenderBuffer )const;
		virtual Castor3D::TextureAttachmentSPtr		CreateAttachment	( Castor3D::DynamicTextureSPtr p_pTexture )const;
		virtual Castor3D::FrameBufferSPtr			CreateFrameBuffer	()const;

	private:
		void DoUpdateSize();
	};
}

#endif