msgid "" msgstr "" "Project-Id-Version: CastorShape\n" "Report-Msgid-Bugs-To: \n" "POT-Creation-Date: 2013-10-26 12:18+0100\n" "PO-Revision-Date: \n" "Last-Translator: Sylvain Doremus \n" "Language-Team: Sylvain Doremus \n" "Language: fr_FR\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "X-Poedit-SourceCharset: UTF-8\n" "X-Generator: Poedit 1.5.7\n" "X-Poedit-Basepath: Y:\\projets\\Castor3D\\tools\\source\\CastorViewer\n" "X-Poedit-SearchPath-0: Y:\\projets\\Castor3D\\tools\\source\\CastorViewer\n" "X-Poedit-SearchPath-1: Y:\\projets\\Castor3D\\tools\\include\\CastorViewer\n" "X-Poedit-SearchPath-2: Y:\\projets\\Castor3D\\tools\\source\\GuiCommon\n" "X-Poedit-SearchPath-3: Y:\\projets\\Castor3D\\tools\\include\\GuiCommon\n" #: Y:\projets\Castor3D\tools\source\CastorViewer/CastorViewer.cpp:60 msgid "Displays this help" msgstr "Affiche cette aide" #: Y:\projets\Castor3D\tools\source\CastorViewer/CastorViewer.cpp:61 msgid "Defines log level" msgstr "Définit le niveau de log" #: Y:\projets\Castor3D\tools\source\CastorViewer/CastorViewer.cpp:62 msgid "Defines initial scene file" msgstr "Définit le fichier de scène initial" #: Y:\projets\Castor3D\tools\source\CastorViewer/CastorViewer.cpp:63 msgid "Defines the renderer to OpenGl" msgstr "Définit l'API de rendu à OpenGl" #: Y:\projets\Castor3D\tools\source\CastorViewer/CastorViewer.cpp:64 #, fuzzy msgid "Defines the renderer to Direct3D9" msgstr "Définit l'API de rendu à DirectX" #: Y:\projets\Castor3D\tools\source\CastorViewer/CastorViewer.cpp:65 #, fuzzy msgid "Defines the renderer to Direct3D10" msgstr "Définit l'API de rendu à DirectX" #: Y:\projets\Castor3D\tools\source\CastorViewer/CastorViewer.cpp:66 #, fuzzy msgid "Defines the renderer to Direct3D11" msgstr "Définit l'API de rendu à DirectX" #: Y:\projets\Castor3D\tools\source\CastorViewer/MainFrame.cpp:89 msgid " DragonJoker, All rights shared" msgstr " DragonJoker, Tous droits partagés" #: Y:\projets\Castor3D\tools\source\CastorViewer/MainFrame.cpp:102 #: Y:\projets\Castor3D\tools\source\CastorViewer/MainFrame.cpp:103 msgid "Log" msgstr "Log" #: Y:\projets\Castor3D\tools\source\CastorViewer/MainFrame.cpp:207 msgid "Can't initialise the render window" msgstr "Impossible d'initialiser la fenêtre de rendu" #: Y:\projets\Castor3D\tools\source\CastorViewer/MainFrame.cpp:221 msgid "Scene file doesn't exist :" msgstr "Le fichier de scène n'existe pas :" #: Y:\projets\Castor3D\tools\source\CastorViewer/MainFrame.cpp:227 msgid "Can't open a scene file : no engine loaded" msgstr "Impossible d'ouvrir une scène : pas de moteur chargé" #: Y:\projets\Castor3D\tools\source\CastorViewer/MainFrame.cpp:234 msgid "Loading plugins" msgstr "Chargement des plugins" #: Y:\projets\Castor3D\tools\source\CastorViewer/MainFrame.cpp:301 msgid "Initialising main window" msgstr "Initialisation de la fenêtre principale" #: Y:\projets\Castor3D\tools\source\CastorViewer/MainFrame.cpp:356 msgid "" "Problem occured while initialising Castor3D.\n" "Look at CastorViewer.log for more details" msgstr "" "Un problème a été rencontré pendant l'initialisation de Castor3D.\n" "Consultez CastorViewer.log pour plus de détails." #: Y:\projets\Castor3D\tools\source\CastorViewer/MainFrame.cpp:356 msgid "Exception" msgstr "Exception" #: Y:\projets\Castor3D\tools\source\CastorViewer/MainFrame.cpp:365 msgid "Loading images" msgstr "Chargement des images" #: Y:\projets\Castor3D\tools\source\CastorViewer/MainFrame.cpp:387 msgid "Loading toolbar" msgstr "Chargement de la toolbar" #: Y:\projets\Castor3D\tools\source\CastorViewer/MainFrame.cpp:393 #, fuzzy msgid "Load Scene" msgstr "Enregistrer la scène" #: Y:\projets\Castor3D\tools\source\CastorViewer/MainFrame.cpp:393 #, fuzzy msgid "Open a new scene" msgstr "Ouvrir une scène" #: Y:\projets\Castor3D\tools\source\CastorViewer/MainFrame.cpp:394 #, fuzzy msgid "Export Scene" msgstr "Exposant" #: Y:\projets\Castor3D\tools\source\CastorViewer/MainFrame.cpp:394 msgid "Export the current scene" msgstr "Exporter la scène courante" #: Y:\projets\Castor3D\tools\source\CastorViewer/MainFrame.cpp:396 #: Y:\projets\Castor3D\tools\source\CastorViewer/MainFrame.cpp:770 #: Y:\projets\Castor3D\tools\source\CastorViewer/MainFrame.cpp:771 #: Y:\projets\Castor3D\tools\source\GuiCommon/GeometriesListFrame.cpp:62 msgid "Geometries" msgstr "Géométries" #: Y:\projets\Castor3D\tools\source\CastorViewer/MainFrame.cpp:396 msgid "Display geometries" msgstr "Afficher géométries" #: Y:\projets\Castor3D\tools\source\CastorViewer/MainFrame.cpp:397 #: Y:\projets\Castor3D\tools\source\CastorViewer/MainFrame.cpp:790 msgid "Materials" msgstr "Matériaux" #: Y:\projets\Castor3D\tools\source\CastorViewer/MainFrame.cpp:397 msgid "Display materials" msgstr "Affiche les matériaux" #: Y:\projets\Castor3D\tools\source\CastorViewer/MainFrame.cpp:739 msgid "Castor3D scene files (*.cscn)|*.cscn" msgstr "Fichiers de scène Castor3D (*.cscn)|*.cscn" #: Y:\projets\Castor3D\tools\source\CastorViewer/MainFrame.cpp:741 msgid "Open a scene" msgstr "Ouvrir une scène" #: Y:\projets\Castor3D\tools\source\CastorViewer/MainFrame.cpp:754 msgid "" "Castor3D text scene (*.cscn)|*.cscn|Castor3D binary scene (*.cbsn)|*.cbsn|" "Wavefront OBJ (*.obj)|*.obj" msgstr "" "Scène texte Castor3D (*.cscn)|*.cscn|Scène binaire Castor3D (*.cbsn)|*.cbsn|" "Wavefront OBJ (*.obj)|*.obj" #: Y:\projets\Castor3D\tools\source\CastorViewer/MainFrame.cpp:756 msgid "Export the scene" msgstr "Exporter la scène" #: Y:\projets\Castor3D\tools\source\GuiCommon/FrameVariableDialog.cpp:9 msgid "Frame Variable" msgstr "Variable uniforme" #: Y:\projets\Castor3D\tools\source\GuiCommon/FrameVariableDialog.cpp:34 msgid "Type" msgstr "Type" #: Y:\projets\Castor3D\tools\source\GuiCommon/FrameVariableDialog.cpp:37 msgid "Name" msgstr "Nom" #: Y:\projets\Castor3D\tools\source\GuiCommon/FrameVariableDialog.cpp:40 msgid "Value" msgstr "Valeur" #: Y:\projets\Castor3D\tools\source\GuiCommon/FrameVariableDialog.cpp:68 #: Y:\projets\Castor3D\tools\source\GuiCommon/RendererSelector.cpp:20 msgid "OK" msgstr "Valider" #: Y:\projets\Castor3D\tools\source\GuiCommon/FrameVariableDialog.cpp:70 #: Y:\projets\Castor3D\tools\source\GuiCommon/RendererSelector.cpp:21 msgid "Cancel" msgstr "Annuler" #: Y:\projets\Castor3D\tools\source\GuiCommon/GeometriesListFrame.cpp:60 #: Y:\projets\Castor3D\tools\source\GuiCommon/MaterialPanel.cpp:27 #: Y:\projets\Castor3D\tools\source\GuiCommon/PassPanel.cpp:52 msgid "Delete" msgstr "Supprimer" #: Y:\projets\Castor3D\tools\source\GuiCommon/GeometriesListFrame.cpp:121 #: Y:\projets\Castor3D\tools\source\GuiCommon/GeometriesListFrame.cpp:219 #: Y:\projets\Castor3D\tools\source\GuiCommon/GeometriesListFrame.cpp:234 msgid "Visible" msgstr "Visible" #: Y:\projets\Castor3D\tools\source\GuiCommon/GeometriesListFrame.cpp:121 #: Y:\projets\Castor3D\tools\source\GuiCommon/GeometriesListFrame.cpp:224 #: Y:\projets\Castor3D\tools\source\GuiCommon/GeometriesListFrame.cpp:229 msgid "Hidden" msgstr "Cachée" #: Y:\projets\Castor3D\tools\source\GuiCommon/GeometriesListFrame.cpp:125 msgid "Submesh " msgstr "Sous-objet" #: Y:\projets\Castor3D\tools\source\GuiCommon/MaterialPanel.cpp:24 msgid "Name : " msgstr "Nom :" #: Y:\projets\Castor3D\tools\source\GuiCommon/MaterialPanel.cpp:26 msgid "Passes" msgstr "Passes" #: Y:\projets\Castor3D\tools\source\GuiCommon/PassPanel.cpp:23 #: Y:\projets\Castor3D\tools\source\GuiCommon/PassPanel.cpp:30 msgid "Normal" msgstr "Normal" #: Y:\projets\Castor3D\tools\source\GuiCommon/PassPanel.cpp:24 msgid "Reflexion map" msgstr "Map de réflexion" #: Y:\projets\Castor3D\tools\source\GuiCommon/PassPanel.cpp:25 msgid "Sphere map" msgstr "Map sphérique" #: Y:\projets\Castor3D\tools\source\GuiCommon/PassPanel.cpp:28 msgid "Colour" msgstr "Couleur" #: Y:\projets\Castor3D\tools\source\GuiCommon/PassPanel.cpp:29 #: Y:\projets\Castor3D\tools\source\GuiCommon/PassPanel.cpp:39 #: Y:\projets\Castor3D\tools\source\GuiCommon/PassPanel.cpp:59 msgid "Diffuse" msgstr "Diffuse" #: Y:\projets\Castor3D\tools\source\GuiCommon/PassPanel.cpp:31 msgid "Opacity" msgstr "Opacité" #: Y:\projets\Castor3D\tools\source\GuiCommon/PassPanel.cpp:32 #: Y:\projets\Castor3D\tools\source\GuiCommon/PassPanel.cpp:40 msgid "Specular" msgstr "Spéculaire" #: Y:\projets\Castor3D\tools\source\GuiCommon/PassPanel.cpp:33 msgid "Height" msgstr "Hauteur" #: Y:\projets\Castor3D\tools\source\GuiCommon/PassPanel.cpp:34 #: Y:\projets\Castor3D\tools\source\GuiCommon/PassPanel.cpp:38 msgid "Ambient" msgstr "Ambiante" #: Y:\projets\Castor3D\tools\source\GuiCommon/PassPanel.cpp:35 msgid "Gloss" msgstr "Gloss" #: Y:\projets\Castor3D\tools\source\GuiCommon/PassPanel.cpp:37 msgid "General" msgstr "Général" #: Y:\projets\Castor3D\tools\source\GuiCommon/PassPanel.cpp:41 msgid "Emissive" msgstr "Emission" #: Y:\projets\Castor3D\tools\source\GuiCommon/PassPanel.cpp:46 msgid "Exponent" msgstr "Exposant" #: Y:\projets\Castor3D\tools\source\GuiCommon/PassPanel.cpp:48 msgid "Two sided" msgstr "Deux faces" #: Y:\projets\Castor3D\tools\source\GuiCommon/PassPanel.cpp:50 msgid "Texture Units" msgstr "Unités de texture" #: Y:\projets\Castor3D\tools\source\GuiCommon/PassPanel.cpp:51 msgid "New..." msgstr "Nouveau ..." #: Y:\projets\Castor3D\tools\source\GuiCommon/PassPanel.cpp:54 msgid "Edit shaders" msgstr "Edition des shaders" #: Y:\projets\Castor3D\tools\source\GuiCommon/PassPanel.cpp:55 msgid "Image path : " msgstr "Chemin de l'image" #: Y:\projets\Castor3D\tools\source\GuiCommon/PassPanel.cpp:58 msgid "Channel" msgstr "Canal" #: Y:\projets\Castor3D\tools\source\GuiCommon/PassPanel.cpp:573 msgid "" "BITMAP images (*.bmp)|*.bmp|GIF images (*.gif)|*.gif|JPEG images (*.jpg)|*." "jpg|PNG images (*.png)|*.png|TARGA images (*.tga)|*.tga|All images (*.bmp;*." "gif;*.png;*.jpg;*.tga)|*.bmp;*.gif;*.png;*.jpg;*.tga" msgstr "" "images BITMAP (*.bmp)|*.bmp|images GIF (*.gif)|*.gif|images JPEG (*.jpg)|*." "jpg|images PNG (*.png)|*.png|images TARGA (*.tga)|*.tga|Toutes images (*.bmp;" "*.gif;*.png;*.jpg;*.tga)|*.bmp;*.gif;*.png;*.jpg;*.tga" #: Y:\projets\Castor3D\tools\source\GuiCommon/PassPanel.cpp:574 msgid "Choose an image" msgstr "Choisissez une image" #: Y:\projets\Castor3D\tools\source\GuiCommon/RendererSelector.cpp:10 msgid " - Select renderer" msgstr " - Choix de l'API de rendu" #: Y:\projets\Castor3D\tools\source\GuiCommon/RendererSelector.cpp:19 msgid "Select your renderer in the list below" msgstr "" "Choisir l'API de rendu\n" "dans la liste ci-dessous." #: Y:\projets\Castor3D\tools\source\GuiCommon/ShaderDialog.cpp:25 msgid "Shaders" msgstr "Shaders" #: Y:\projets\Castor3D\tools\source\GuiCommon/ShaderDialog.cpp:103 msgid "Vertex" msgstr "Vertex" #: Y:\projets\Castor3D\tools\source\GuiCommon/ShaderDialog.cpp:104 msgid "Hull" msgstr "Hull" #: Y:\projets\Castor3D\tools\source\GuiCommon/ShaderDialog.cpp:105 msgid "Domain" msgstr "Domain" #: Y:\projets\Castor3D\tools\source\GuiCommon/ShaderDialog.cpp:106 msgid "Geometry" msgstr "Géométrie" #: Y:\projets\Castor3D\tools\source\GuiCommon/ShaderDialog.cpp:107 msgid "Pixel" msgstr "Pixel" #: Y:\projets\Castor3D\tools\source\GuiCommon/ShaderDialog.cpp:108 msgid "Compute" msgstr "Compute" #: Y:\projets\Castor3D\tools\source\GuiCommon/ShaderDialog.cpp:164 #, fuzzy msgid "Frame variables" msgstr "Variable uniforme" #: Y:\projets\Castor3D\tools\source\GuiCommon/ShaderDialog.cpp:227 #, fuzzy msgid "&Open file\tCTRL+O" msgstr "Ouvrir une scène\tCTRL+F+O" #: Y:\projets\Castor3D\tools\source\GuiCommon/ShaderDialog.cpp:228 #, fuzzy msgid "Save ¤t file\tCTRL+S" msgstr "Enregistrer la scène\tCTRL+F+S" #: Y:\projets\Castor3D\tools\source\GuiCommon/ShaderDialog.cpp:229 #, fuzzy msgid "Save &all files\tCTRL+SHIFT+S" msgstr "Enregistrer la scène\tCTRL+F+S" #: Y:\projets\Castor3D\tools\source\GuiCommon/ShaderDialog.cpp:233 #, fuzzy msgid "&Quit\tCTRL+Q" msgstr "Point\tCTRL+E+P" #: Y:\projets\Castor3D\tools\source\GuiCommon/ShaderDialog.cpp:236 msgid "&Edit preferences ...\tCTRL+E" msgstr "&Editer les préférences ...\tCTRL+E" #: Y:\projets\Castor3D\tools\source\GuiCommon/ShaderDialog.cpp:256 msgid "Fill the vertex shader file name" msgstr "Choisissez un fichier de vertex shader" #: Y:\projets\Castor3D\tools\source\GuiCommon/ShaderDialog.cpp:256 #: Y:\projets\Castor3D\tools\source\GuiCommon/ShaderDialog.cpp:262 msgid "ERROR" msgstr "ERREUR" #: Y:\projets\Castor3D\tools\source\GuiCommon/ShaderDialog.cpp:262 msgid "Fill the fragment file name" msgstr "Choisissez un fichier de pixel shader" #: Y:\projets\Castor3D\tools\source\GuiCommon/ShaderDialog.cpp:290 msgid "Select a shader program file" msgstr "Choisissez un fichier de shader" #: Y:\projets\Castor3D\tools\source\GuiCommon/ShaderDialog.cpp:308 msgid "" "Can't save a raw source.\n" "It must be put in then loaded from a file first." msgstr "" "Impossible d'enregistrer la source brute.\n" "Il faut d'abord la placer dans un fichier puis charger le shader à partir de " "ce fichier." #: Y:\projets\Castor3D\tools\source\GuiCommon/SplashScreen.cpp:18 msgid "Castor3D Version " msgstr "Version de Castor3D " #: Y:\projets\Castor3D\tools\source\GuiCommon/StcTextEditor.cpp:120 msgid "Open file" msgstr "Ouvrir un fichier" #: Y:\projets\Castor3D\tools\source\GuiCommon/StcTextEditor.cpp:120 #: Y:\projets\Castor3D\tools\source\GuiCommon/StcTextEditor.cpp:170 msgid "Any file (*)|*" msgstr "Tous (*)|*" #: Y:\projets\Castor3D\tools\source\GuiCommon/StcTextEditor.cpp:170 msgid "Save file" msgstr "Enregistrer fichier" #~ msgid "%S|%S file format (*.%S)|*.%S" #~ msgstr "%S|Fichiers au format %S (*.%S)|*.%S" #~ msgid "A material with this name already exists" #~ msgstr "Un matériau avec ce nom exite déjà" #~ msgid "Blend" #~ msgstr "Mélange" #~ msgid "Cancel\tCTRL+E+C" #~ msgstr "Annuler\tCTRL+E+C" #~ msgid "Castor Shape files (*.cscn)|*.cscn" #~ msgstr "Fichiers de scène Castor3D" #~ msgid "Clone\tCTRL+E+D" #~ msgstr "Dupliquer\tCTRL+E+D" #~ msgid "Cone" #~ msgstr "Cône" #~ msgid "Cube" #~ msgstr "Cube" #~ msgid "Cylinder" #~ msgstr "Cylindre" #~ msgid "Depth" #~ msgstr "Profondeur" #~ msgid "Depth subdivisions" #~ msgstr "Subdivisions profondeur" #~ msgid "Double face" #~ msgstr "Deux côtés" #~ msgid "Error" #~ msgstr "Erreur" #~ msgid "Face count" #~ msgstr "Faces" #~ msgid "File" #~ msgstr "Fichier" #~ msgid "File menu" #~ msgstr "Menu fichier" #~ msgid "Geometry\tCTRL+E+G" #~ msgstr "Géométrie\tCTRL+E+G" #~ msgid "Geometry Name" #~ msgstr "Nom de la géométrie" #~ msgid "Icosahedron" #~ msgstr "Icosaèdre" #~ msgid "Load" #~ msgstr "Charger" #~ msgid "Loop\tCTRL+E+S+L" #~ msgstr "Loop\tCTRL+E+S+L" #~ msgid "Material" #~ msgstr "Matériau" #~ msgid "Material\tCTRL+N+M" #~ msgstr "Matériau\tCTRL+N+M" #~ msgid "Modify\tCTRL+E+M" #~ msgstr "Modifier\tCTRL+E+M" #~ msgid "New" #~ msgstr "Nouveau" #~ msgid "New Geometry\tCTRL+N+G" #~ msgstr "Nouvelle Géometrie\tCTRL+N+G" #~ msgid "New cone" #~ msgstr "Nouveau cône" #~ msgid "New cube" #~ msgstr "Nouveau cube" #~ msgid "New cylinder" #~ msgstr "Nouveau cylindre" #~ msgid "New element" #~ msgstr "Nouvel élément" #~ msgid "New icosaedron" #~ msgstr "Nouvel icosaèdre" #~ msgid "New plane" #~ msgstr "Nouveau plan" #~ msgid "New sphere" #~ msgstr "Nouvelle sphère" #~ msgid "No action\tCTRL+E+A" #~ msgstr "Aucune action\tCTRL+E+A" #~ msgid "Null shader object" #~ msgstr "Shader nul" #~ msgid "PN Triangles\tCTRL+E+S+T" #~ msgstr "PN Triangles\tCTRL+E+S+T" #~ msgid "Parameters" #~ msgstr "Paramètres" #~ msgid "Parameters menu" #~ msgstr "Menu paramètres" #~ msgid "Plane" #~ msgstr "Plan" #~ msgid "Problem occured during Castor3D initialisation" #~ msgstr "Problème rencontré pendant l'initialisation de Castor3D" #~ msgid "Projection" #~ msgstr "Projection" #~ msgid "Quit\tALT+F4" #~ msgstr "Quitter\tALT+F4" #~ msgid "Radius" #~ msgstr "Rayon" #~ msgid "Render scene\tCTRL+F+R" #~ msgstr "Rendu de la scène\tCTRL+F+R" #~ msgid "Select\tCTRL+E+S" #~ msgstr "Selectionner\tCTRL+E+S" #~ msgid "Sphere" #~ msgstr "sphére" #~ msgid "Subdivide" #~ msgstr "Subdiviser" #~ msgid "Subdivision count" #~ msgstr "Compte des subdivisions" #~ msgid "Subdivisions" #~ msgstr "Subdivisions" #~ msgid "Torus" #~ msgstr "Torre" #~ msgid "UV mapping mode" #~ msgstr "Mode de mappage des UV" #~ msgid "Width" #~ msgstr "Largeur" #~ msgid "Width subdivisions" #~ msgstr "Subdivisions largeur"