msgid "" msgstr "" "Project-Id-Version: CastorViewer 0.7.0\n" "Report-Msgid-Bugs-To: \n" "POT-Creation-Date: 2013-10-26 12:07+0100\n" "PO-Revision-Date: 2013-10-26 12:20+0100\n" "Last-Translator: Sylvain Doremus \n" "Language-Team: Sylvain Doremus \n" "Language: Français\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "X-Generator: Poedit 1.5.7\n" "X-Poedit-KeywordsList: _;gettext;gettext_noop\n" "X-Poedit-Basepath: Y:\\projets\\Castor3D\\tools\\source\\CastorViewer\n" "X-Poedit-SourceCharset: UTF-8\n" "X-Poedit-SearchPath-0: Y:\\projets\\Castor3D\\tools\\source\\CastorViewer\n" "X-Poedit-SearchPath-1: Y:\\projets\\Castor3D\\tools\\include\\CastorViewer\n" "X-Poedit-SearchPath-2: Y:\\projets\\Castor3D\\tools\\source\\GuiCommon\n" "X-Poedit-SearchPath-3: Y:\\projets\\Castor3D\\tools\\include\\GuiCommon\n" #: Y:\projets\Castor3D\tools\source\CastorViewer/CastorViewer.cpp:60 msgid "Displays this help" msgstr "Affiche cette aide" #: Y:\projets\Castor3D\tools\source\CastorViewer/CastorViewer.cpp:61 msgid "Defines log level" msgstr "Définit le niveau de log" #: Y:\projets\Castor3D\tools\source\CastorViewer/CastorViewer.cpp:62 msgid "Defines initial scene file" msgstr "Définit le fichier de scène initialement chargé" #: Y:\projets\Castor3D\tools\source\CastorViewer/CastorViewer.cpp:63 msgid "Defines the renderer to OpenGl" msgstr "Définit le renderer à OpenGl" #: Y:\projets\Castor3D\tools\source\CastorViewer/CastorViewer.cpp:64 msgid "Defines the renderer to Direct3D9" msgstr "Définit le renderer à Direct3D9" #: Y:\projets\Castor3D\tools\source\CastorViewer/CastorViewer.cpp:65 msgid "Defines the renderer to Direct3D10" msgstr "Définit le renderer à Direct3D10" #: Y:\projets\Castor3D\tools\source\CastorViewer/CastorViewer.cpp:66 msgid "Defines the renderer to Direct3D11" msgstr "Définit le renderer à Direct3D11" #: Y:\projets\Castor3D\tools\source\CastorViewer/MainFrame.cpp:89 msgid " DragonJoker, All rights shared" msgstr "DragonJoker, Tous droits partagés" #: Y:\projets\Castor3D\tools\source\CastorViewer/MainFrame.cpp:102 #: Y:\projets\Castor3D\tools\source\CastorViewer/MainFrame.cpp:103 msgid "Log" msgstr "Log" #: Y:\projets\Castor3D\tools\source\CastorViewer/MainFrame.cpp:207 msgid "Can't initialise the render window" msgstr "Impossible de charger la fenêtre de rendu" #: Y:\projets\Castor3D\tools\source\CastorViewer/MainFrame.cpp:221 msgid "Scene file doesn't exist :" msgstr "Le fichier de scène n'existe pas :" #: Y:\projets\Castor3D\tools\source\CastorViewer/MainFrame.cpp:227 msgid "Can't open a scene file : no engine loaded" msgstr "Impossible de charger de scène : Moteur non chargé" #: Y:\projets\Castor3D\tools\source\CastorViewer/MainFrame.cpp:234 msgid "Loading plugins" msgstr "Chargement des plugins" #: Y:\projets\Castor3D\tools\source\CastorViewer/MainFrame.cpp:301 msgid "Initialising main window" msgstr "Intialisation de la fenêtre principale" #: Y:\projets\Castor3D\tools\source\CastorViewer/MainFrame.cpp:356 msgid "" "Problem occured while initialising Castor3D.\n" "Look at CastorViewer.log for more details" msgstr "" "Un problème a eu lieu durant le chargement de Castor3D.\n" "Regardez CastorViewer.log pour plus de détails." #: Y:\projets\Castor3D\tools\source\CastorViewer/MainFrame.cpp:356 msgid "Exception" msgstr "Exception" #: Y:\projets\Castor3D\tools\source\CastorViewer/MainFrame.cpp:365 msgid "Loading images" msgstr "Chargement des images" #: Y:\projets\Castor3D\tools\source\CastorViewer/MainFrame.cpp:387 msgid "Loading toolbar" msgstr "Chargement de la toolbar" #: Y:\projets\Castor3D\tools\source\CastorViewer/MainFrame.cpp:393 msgid "Load Scene" msgstr "Charger une scène" #: Y:\projets\Castor3D\tools\source\CastorViewer/MainFrame.cpp:393 msgid "Open a new scene" msgstr "Ouvre une nouvelle scène" #: Y:\projets\Castor3D\tools\source\CastorViewer/MainFrame.cpp:394 msgid "Export Scene" msgstr "Exporter la scène" #: Y:\projets\Castor3D\tools\source\CastorViewer/MainFrame.cpp:394 msgid "Export the current scene" msgstr "Exporte la scène courante" #: Y:\projets\Castor3D\tools\source\CastorViewer/MainFrame.cpp:396 #: Y:\projets\Castor3D\tools\source\CastorViewer/MainFrame.cpp:770 #: Y:\projets\Castor3D\tools\source\CastorViewer/MainFrame.cpp:771 #: Y:\projets\Castor3D\tools\source\GuiCommon/GeometriesListFrame.cpp:62 msgid "Geometries" msgstr "Géométries" #: Y:\projets\Castor3D\tools\source\CastorViewer/MainFrame.cpp:396 msgid "Display geometries" msgstr "Affiche les géométries" #: Y:\projets\Castor3D\tools\source\CastorViewer/MainFrame.cpp:397 #: Y:\projets\Castor3D\tools\source\CastorViewer/MainFrame.cpp:790 msgid "Materials" msgstr "Matériaux" #: Y:\projets\Castor3D\tools\source\CastorViewer/MainFrame.cpp:397 msgid "Display materials" msgstr "Affiche les matériaux" #: Y:\projets\Castor3D\tools\source\CastorViewer/MainFrame.cpp:739 msgid "Castor3D scene files (*.cscn)|*.cscn" msgstr "Scènes Castor3D (*.cscn)|*.cscn" #: Y:\projets\Castor3D\tools\source\CastorViewer/MainFrame.cpp:741 msgid "Open a scene" msgstr "Ouvrez une scène" #: Y:\projets\Castor3D\tools\source\CastorViewer/MainFrame.cpp:754 msgid "" "Castor3D text scene (*.cscn)|*.cscn|Castor3D binary scene (*.cbsn)|*.cbsn|" "Wavefront OBJ (*.obj)|*.obj" msgstr "" "Scène texte Castor3D (*.cscn)|*.cscn|Scène binaire Castor3D (*.cbsn)|*.cbsn|" "Wavefront OBJ (*.obj)|*.obj" #: Y:\projets\Castor3D\tools\source\CastorViewer/MainFrame.cpp:756 msgid "Export the scene" msgstr "Exportez la scène" #: Y:\projets\Castor3D\tools\source\GuiCommon/FrameVariableDialog.cpp:9 msgid "Frame Variable" msgstr "Variable de frame" #: Y:\projets\Castor3D\tools\source\GuiCommon/FrameVariableDialog.cpp:34 msgid "Type" msgstr "Type" #: Y:\projets\Castor3D\tools\source\GuiCommon/FrameVariableDialog.cpp:37 msgid "Name" msgstr "Nom" #: Y:\projets\Castor3D\tools\source\GuiCommon/FrameVariableDialog.cpp:40 msgid "Value" msgstr "Valeur" #: Y:\projets\Castor3D\tools\source\GuiCommon/FrameVariableDialog.cpp:68 #: Y:\projets\Castor3D\tools\source\GuiCommon/RendererSelector.cpp:20 msgid "OK" msgstr "Valider" #: Y:\projets\Castor3D\tools\source\GuiCommon/FrameVariableDialog.cpp:70 #: Y:\projets\Castor3D\tools\source\GuiCommon/RendererSelector.cpp:21 msgid "Cancel" msgstr "Annuler" #: Y:\projets\Castor3D\tools\source\GuiCommon/GeometriesListFrame.cpp:60 #: Y:\projets\Castor3D\tools\source\GuiCommon/MaterialPanel.cpp:27 #: Y:\projets\Castor3D\tools\source\GuiCommon/PassPanel.cpp:52 msgid "Delete" msgstr "Supprimer" #: Y:\projets\Castor3D\tools\source\GuiCommon/GeometriesListFrame.cpp:121 #: Y:\projets\Castor3D\tools\source\GuiCommon/GeometriesListFrame.cpp:219 #: Y:\projets\Castor3D\tools\source\GuiCommon/GeometriesListFrame.cpp:234 msgid "Visible" msgstr "Visible" #: Y:\projets\Castor3D\tools\source\GuiCommon/GeometriesListFrame.cpp:121 #: Y:\projets\Castor3D\tools\source\GuiCommon/GeometriesListFrame.cpp:224 #: Y:\projets\Castor3D\tools\source\GuiCommon/GeometriesListFrame.cpp:229 msgid "Hidden" msgstr "Caché" #: Y:\projets\Castor3D\tools\source\GuiCommon/GeometriesListFrame.cpp:125 msgid "Submesh " msgstr "Submesh" #: Y:\projets\Castor3D\tools\source\GuiCommon/MaterialPanel.cpp:24 msgid "Name : " msgstr "Nom :" #: Y:\projets\Castor3D\tools\source\GuiCommon/MaterialPanel.cpp:26 msgid "Passes" msgstr "Passes" #: Y:\projets\Castor3D\tools\source\GuiCommon/PassPanel.cpp:23 #: Y:\projets\Castor3D\tools\source\GuiCommon/PassPanel.cpp:30 msgid "Normal" msgstr "Normal" #: Y:\projets\Castor3D\tools\source\GuiCommon/PassPanel.cpp:24 msgid "Reflexion map" msgstr "Reflexion map" #: Y:\projets\Castor3D\tools\source\GuiCommon/PassPanel.cpp:25 msgid "Sphere map" msgstr "Sphere map" #: Y:\projets\Castor3D\tools\source\GuiCommon/PassPanel.cpp:28 msgid "Colour" msgstr "Couleur" #: Y:\projets\Castor3D\tools\source\GuiCommon/PassPanel.cpp:29 #: Y:\projets\Castor3D\tools\source\GuiCommon/PassPanel.cpp:39 #: Y:\projets\Castor3D\tools\source\GuiCommon/PassPanel.cpp:59 msgid "Diffuse" msgstr "Diffuse" #: Y:\projets\Castor3D\tools\source\GuiCommon/PassPanel.cpp:31 msgid "Opacity" msgstr "Opacité" #: Y:\projets\Castor3D\tools\source\GuiCommon/PassPanel.cpp:32 #: Y:\projets\Castor3D\tools\source\GuiCommon/PassPanel.cpp:40 msgid "Specular" msgstr "Spéculaire" #: Y:\projets\Castor3D\tools\source\GuiCommon/PassPanel.cpp:33 msgid "Height" msgstr "Hauteur" #: Y:\projets\Castor3D\tools\source\GuiCommon/PassPanel.cpp:34 #: Y:\projets\Castor3D\tools\source\GuiCommon/PassPanel.cpp:38 msgid "Ambient" msgstr "Ambiante" #: Y:\projets\Castor3D\tools\source\GuiCommon/PassPanel.cpp:35 msgid "Gloss" msgstr "Gloss" #: Y:\projets\Castor3D\tools\source\GuiCommon/PassPanel.cpp:37 msgid "General" msgstr "Général" #: Y:\projets\Castor3D\tools\source\GuiCommon/PassPanel.cpp:41 msgid "Emissive" msgstr "Emissive" #: Y:\projets\Castor3D\tools\source\GuiCommon/PassPanel.cpp:46 msgid "Exponent" msgstr "Exposant" #: Y:\projets\Castor3D\tools\source\GuiCommon/PassPanel.cpp:48 msgid "Two sided" msgstr "Deux faces" #: Y:\projets\Castor3D\tools\source\GuiCommon/PassPanel.cpp:50 msgid "Texture Units" msgstr "Unités de texutre" #: Y:\projets\Castor3D\tools\source\GuiCommon/PassPanel.cpp:51 msgid "New..." msgstr "Créer..." #: Y:\projets\Castor3D\tools\source\GuiCommon/PassPanel.cpp:54 msgid "Edit shaders" msgstr "Edtion Shaders" #: Y:\projets\Castor3D\tools\source\GuiCommon/PassPanel.cpp:55 msgid "Image path : " msgstr "Chemin :" #: Y:\projets\Castor3D\tools\source\GuiCommon/PassPanel.cpp:58 msgid "Channel" msgstr "Canal" #: Y:\projets\Castor3D\tools\source\GuiCommon/PassPanel.cpp:573 msgid "" "BITMAP images (*.bmp)|*.bmp|GIF images (*.gif)|*.gif|JPEG images (*.jpg)|*." "jpg|PNG images (*.png)|*.png|TARGA images (*.tga)|*.tga|All images (*.bmp;*." "gif;*.png;*.jpg;*.tga)|*.bmp;*.gif;*.png;*.jpg;*.tga" msgstr "" "Images BITMAP (*.bmp)|*.bmp|Images GIF (*.gif)|*.gif|Images JPEG (*.jpg)|*." "jpg|Images PNG (*.png)|*.png|ImagesTARGA (*.tga)|*.tga|Toutes images (*.bmp;" "*.gif;*.png;*.jpg;*.tga)|*.bmp;*.gif;*.png;*.jpg;*.tga" #: Y:\projets\Castor3D\tools\source\GuiCommon/PassPanel.cpp:574 msgid "Choose an image" msgstr "Choisissez une image" #: Y:\projets\Castor3D\tools\source\GuiCommon/RendererSelector.cpp:10 msgid " - Select renderer" msgstr " - Choisissez un renderer" #: Y:\projets\Castor3D\tools\source\GuiCommon/RendererSelector.cpp:19 msgid "Select your renderer in the list below" msgstr "" "Choisir l'API de rendu\n" "dans la liste ci-dessous" #: Y:\projets\Castor3D\tools\source\GuiCommon/ShaderDialog.cpp:25 msgid "Shaders" msgstr "Shaders" #: Y:\projets\Castor3D\tools\source\GuiCommon/ShaderDialog.cpp:103 msgid "Vertex" msgstr "Vertex" #: Y:\projets\Castor3D\tools\source\GuiCommon/ShaderDialog.cpp:104 msgid "Hull" msgstr "Hull" #: Y:\projets\Castor3D\tools\source\GuiCommon/ShaderDialog.cpp:105 msgid "Domain" msgstr "Domain" #: Y:\projets\Castor3D\tools\source\GuiCommon/ShaderDialog.cpp:106 msgid "Geometry" msgstr "Geometry" #: Y:\projets\Castor3D\tools\source\GuiCommon/ShaderDialog.cpp:107 msgid "Pixel" msgstr "Pixel" #: Y:\projets\Castor3D\tools\source\GuiCommon/ShaderDialog.cpp:108 msgid "Compute" msgstr "Compute" #: Y:\projets\Castor3D\tools\source\GuiCommon/ShaderDialog.cpp:164 msgid "Frame variables" msgstr "Variables de frames" #: Y:\projets\Castor3D\tools\source\GuiCommon/ShaderDialog.cpp:227 msgid "&Open file\tCTRL+O" msgstr "&Ouvrir fichier\tCTRL+O" #: Y:\projets\Castor3D\tools\source\GuiCommon/ShaderDialog.cpp:228 msgid "Save ¤t file\tCTRL+S" msgstr "Sauvegarder &courant\tCTRL+S" #: Y:\projets\Castor3D\tools\source\GuiCommon/ShaderDialog.cpp:229 msgid "Save &all files\tCTRL+SHIFT+S" msgstr "Xauver &tous\tCTRL+SHIFT+S" #: Y:\projets\Castor3D\tools\source\GuiCommon/ShaderDialog.cpp:233 msgid "&Quit\tCTRL+Q" msgstr "&Quitter\tCTRL+Q" #: Y:\projets\Castor3D\tools\source\GuiCommon/ShaderDialog.cpp:236 msgid "&Edit preferences ...\tCTRL+E" msgstr "&Préférences...\tCTRL+E" #: Y:\projets\Castor3D\tools\source\GuiCommon/ShaderDialog.cpp:256 msgid "Fill the vertex shader file name" msgstr "Saisissez un nom pour le fichier" #: Y:\projets\Castor3D\tools\source\GuiCommon/ShaderDialog.cpp:256 #: Y:\projets\Castor3D\tools\source\GuiCommon/ShaderDialog.cpp:262 msgid "ERROR" msgstr "ERREUR" #: Y:\projets\Castor3D\tools\source\GuiCommon/ShaderDialog.cpp:262 msgid "Fill the fragment file name" msgstr "Saisissez un nom pour le fichier" #: Y:\projets\Castor3D\tools\source\GuiCommon/ShaderDialog.cpp:290 msgid "Select a shader program file" msgstr "Choisissez un fichier" #: Y:\projets\Castor3D\tools\source\GuiCommon/ShaderDialog.cpp:308 msgid "" "Can't save a raw source.\n" "It must be put in then loaded from a file first." msgstr "" "Impossible d'enregistrer des sources brutes.\n" "Copiez les puis chargez les dans un fichier d'abord." #: Y:\projets\Castor3D\tools\source\GuiCommon/SplashScreen.cpp:18 msgid "Castor3D Version " msgstr "Version de Castor3D" #: Y:\projets\Castor3D\tools\source\GuiCommon/StcTextEditor.cpp:120 msgid "Open file" msgstr "Ouvrir un fichier" #: Y:\projets\Castor3D\tools\source\GuiCommon/StcTextEditor.cpp:120 #: Y:\projets\Castor3D\tools\source\GuiCommon/StcTextEditor.cpp:170 msgid "Any file (*)|*" msgstr "Tous les fichiers (*)|*" #: Y:\projets\Castor3D\tools\source\GuiCommon/StcTextEditor.cpp:170 msgid "Save file" msgstr "Sauvergarder fichier" #~ msgid "Double face" #~ msgstr "Double face" #~ msgid "UV mapping mode" #~ msgstr "Mode de mapping UV"