mtl_file "scene.cmtl" scene "MainScene" { background_colour 1.0 1.0 1.0 1.0 ambient_light 0.5 0.5 0.5 1.0 scene_node "SunLightNode" { position 0.0 0.0 1.0 } light "SunLight" { parent "SunLightNode" type directional diffuse 0.8 0.8 0.8 specular 1.0 1.0 1.0 } scene_node "PrimitiveNode" { } object "PrimitiveObject" { parent "PrimitiveNode" mesh "PrimitiveMesh" { // type plane 0 0 1.0 1.0 type cube 1.0 1.0 1.0 // type cylinder 40 1.0 2.0 // type cone 40 1.0 2.0 // type sphere 10 1.0 // type torus 10 10 1.0 2.0 // type icosaedron 1 1.0 // division pn_tri 1 // division loop 1 material "Relief" // material GoldTransp } } /* scene_node "TessNode" { } object Tess { parent "TessNode" mesh Mesh { type cube 1.0 1.0 1.0 material "Tesselate" } } /**/ } window "MainWindow" { render_target { format argb32 depth depth24s8 // msaa 8 size 1125 600 scene "MainScene" } fullscreen false vsync true }