#version 150 in vec4 geo_normal; in vec4 geo_tangent; in vec4 geo_bitangent; in vec2 geo_texture; uniform sampler2D c3d_mapDiffuse; out vec4 out_FragColor; void main() { out_FragColor = texture2D( c3d_mapDiffuse, geo_texture ); // out_FragColor = vec4( geo_normal.xyz, 1.0 ); }