#include "Dx10RenderSystem/PrecompiledHeader.hpp"

#include "Dx10RenderSystem/DxMaterialRenderer.hpp"
#include "Dx10RenderSystem/DxRenderSystem.hpp"

using namespace Castor3D;
using namespace Castor;
using namespace Dx10Render;

DxPassRenderer :: DxPassRenderer( DxRenderSystem * p_pRenderSystem )
	:	PassRenderer( p_pRenderSystem )
{
}

void DxPassRenderer :: Cleanup()
{
}

void DxPassRenderer :: Initialise()
{
}

void DxPassRenderer :: EndRender()
{
}